Hugo (Community Team)

Hugo (Community Team)



19 Jan

Greetings, Exiles!

Today’s Hotfix addresses a few pesky performance issues, as well as some balancing and modding-related ones. We’ve also restored the durability of several weapons that had their values unintentionally tweaked, and paved the way for adjusting the attributes for Exiles that would rather not play fairly.

Note: You may see your stats being reset upon the first login of each of your characters after patching.



Thank you for your support, stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Currently Known issues
  • Dynamic Building Damage Period setting is currently non-functional and will be addressed in a...
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17 Nov

Greetings, Exiles!

We’re releasing patch 2.1.3, which addresses a number of issues in regards to crafting and recipes as well as some UI problems.
The team focused on the crafting issues that were reported by the Conan Exiles community so thank you so much for your continued feedback.



We're aware of an issue related to the building system that may cause performance degradation, which is currently being looked into.

Thank you for your ongoing support and understanding, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

... Read more

04 Nov

Greetings Exiles!

We’re deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes.
Known issues from the last patch were addressed, such as certain recipes not showing up in certain specialized benches and the placement boxes for some of the crafting stations.



Thank you for all your ongoing support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


... Read more

28 Oct

Greetings, Exiles!

We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!

With Update 2.1[www.conanexiles.com] we are bringing a massive overhaul to the crafting systems to the game. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With the Economy Update, we’re aiming to shift most of that power into t... Read more

13 Oct

Greetings Exiles!

Today’s hotfix addresses some crashes, an exploit related to the Maelstrom, introduces some tweaks to the storm and its creatures' behaviors, and fixes minor graphical issues, specifically certain forest moss and glowing assets, as well as light levels on certain areas of the Isle of Siptah.

Thank you for all your ongoing support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Fixed a number of client and server crashes
  • Fixed performance during fights with a high number of ...
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29 Sep

Greetings, Exiles!

We’re bringing you hotfix 2.0.4, addressing a few issues with NPC pathing, improving out anti-undermesh measures (currently being tested on the Testlive servers), and also providing a much-requested fix regarding clans being unable to interact with altars and braziers!



Also, if you haven’t already, be sure to check out the Developer Stream Recap[forums.funcom.com].

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
... Read more

23 Sep

Greetings Exiles!

The Hotfix 2.0.3 is here with additional fixes, further improving client stability and addressing some graphical and balancing issues as well. We’ve also tweaked the Surges a bit, as well as the healing potions, as their animation shouldn’t be interrupted by bleeding damage as some of you have reported.

Oh, and our masons have also patched up a hole in the map, all exiles found within are available to be claimed at the nearest lost and found vendor.



We really appreciate all the input we’ve been getting from all of you and we’ll continue monitoring your feedback and reports on the forums and social media pages!

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating ... Read more

18 Sep

Greetings Exiles!

We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.

Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.



Thanks again for your constant feedback and support, and stay safe!


Please remember that updates can mess with your installed ... Read more

16 Sep

Greetings, Exiles!

We’re thrilled to see that many of you have been tackling the new challenges of Siptah and unveiling its secrets, as there is much more to it than meets the eye!



We’ve also been gathering your feedback and issue reports, some of which are being addressed in this Day 1 Hotfix that the developers have worked hard to bring you in such short notice.

Be sure to continue participating in the forums and sharing your opinions on the new balancing and PvP changes that were introduced with yesterday’s update, your input is invaluable.

Thank you for all your support!



Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



... Read more

03 Oct

Hello everyone! We're releasing a small patch with a few fixes and tweaks which you can read about below:

PATCH NOTES
  • Issue corrected where difficulty would be reset when switching scenarios.
  • Easy mode now spawns 20% fewer enemies.
  • Corrected achievement to properly count skeletons towards goal.
  • Improved performance during pause mode.

We hope you've been enjoying the latest content and, as always, please don't hesitate to share any feedback you might have!

12 Jul

Hello everyone, a new update has just landed on the test branch!

If you haven't accessed the TestLive before, you can find more information in this post, where you may also share your feedback and any issues... Read more

02 Jul

Hello everyone, we've just pushed the latest changes from the test branch of Conan Unconquered into the live branch!

We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening!

GENERAL FIXES:
  • Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes.
  • Corpse catapults will now block nearby structure placement as intended.
  • Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon).
  • Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no long...
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